Volume is a local value given to all sprites and the stage. The value effects the instrument blocks and the audio blocks. The less volume, the quieter all sounds played on that sprite or the stage.
The loudest the volume can reach is 100, and the minimum is 0.
Any sprite's volume can be displayed as a Stage Monitor.
Related Blocks
The blocks used in conjunction with this value are:
- Volume — The stage monitor and reporter block of the value
- Change Volume by () — Changes the value of volume
- Set Volume to ()% — Sets the value of volume
- () of () (Sensing block) — A block that reports the value of any sprite's X Position, Y Position, Direction, Costume/Backdrop number, Size, Volume, Variables
- Any block used to make sound:
Example Uses
This value can be used in a number of ways:
- Fading in and out sound
- Making one sound louder than another
- Muting sound
- Giving a user the option to change the volume of a project
- Making a sprite do something according to volume