What did I mess up on with the transcribed script in this article? I can't find it ^^ The original script is:
File:Glide_ease_out.gif
Jonathanpb (talk | contribs) 11:53, 14 January 2012 (UTC)
- You just forgot an "end". The rest is the parser's fault.
Scimonster (talk | contribs) 18:03, 14 January 2012 (UTC)
- I hope it's okay that I removed the link; the file was deleted
Mathfreak231 (talk | contribs) 23:56, 16 January 2013 (UTC)
- I hope it's okay that I removed the link; the file was deleted
The "repeat until" on this page doesn't have a boolean
I'm curious what is was supposed to be.
Mathfreak231 (talk | contribs) 13:40, 2 December 2012 (UTC)
- I think something like abs(xposition-targetx)<.01 and abs(yposition-targety)<.01. I would use a more complicated version, but that's probably how it goes.
Molybdenum (talk | contribs) 14:21, 2 December 2012 (UTC)
The examples seem to need more explanation or context
- The fish tank example seems okay.
- The exploding spaceship example doesn't make a lot of sense. Why are the pieces flying to those specific points on the screen? I think debris would be a good think to use Move() Steps for, because you'd point it in a random direction and have it move until it hits the edge of the screen most of the time. I'm adding an example from Frogger, Kaboom, etc. Any game where a master sprite creates clones sprites that move across the screen in a steady stream. That's a more common application, I think. It also includes the vehicle context, which I've done by explicitly calling the event StartCars.
- I've edited the falling object example to make it fall from the top.
-unsigned comment by Jgordon510 (talk | contribs)
Remove this example
I think the fish tank example should be removed, most scratchers would use the glide () secs to
() block for that.
CookiesAreSoooYummy (talk | contribs) 13:08, 19 September 2022 (UTC)
Introduction
When was this block introduced? Ametz807 (talk | contribs) 03:10, 18 August 2023 (UTC)