"For the sake of simplicity when programming, it is recommended that you have 16 slices."

What is magical about the number 16? I changed it to 17 in the example project and saw no differences. Is it that you want all your 3-D objects to have the same number of slices?
Noumenon72 (talk | contribs) 13:33, 13 November 2014 (UTC)

I added {{citation needed}} there.
jvvg (talk | contribs) 14:09, 13 November 2014 (UTC)
I think that it's there more as a suggestion then a fact/requirement... you wouldn't want to code 60+ sprites (aka slices), but at the same time, you need a decent amount of sprites to have some quality.
ErnieParke (talk | contribs) 14:18, 14 November 2014 (UTC)


"However, this runs extremely slowly. To speed it up, it is best to make the script a Single Frame. The easiest way to do this is by using the duplicate function:" Because simply having a repeat block in the forever loop is slow, the article says to stack all the blocks up, the same thing over and over again. There's another method where you use a custom block with "run without screen refresh" that definitely takes less code. Should I add that method?
Ilovestories (talk | contribs) 18:51, 5 January 2024 (UTC)

Yes, that's a good idea. The section was originally written in Scratch 1.4, which at the time had no custom blocks, and no one bothered to fix it.
Gdxfor (talk | contribs) 19:26, 5 January 2024 (UTC)

Similar Titles

The title of this article is similar to another, How to Make a Three-Dimensional Project. There is great difference in the methods but they can not be told apart by the title. Should we change the titles to specify which is which?
Ilovestories-icon.pngIlovestories | User | Talk | Contribs If I asked something, notify me if you respond. 21:33, 12 February 2024 (UTC)

Cookies help us deliver our services. By using our services, you agree to our use of cookies.