SandCastleIcon.png This article has links to websites or programs outside of Scratch and Wikipedia. Remember to stay safe while using the internet, as we cannot guarantee the safety of other websites.
This article or section documents an outdated version of Scratch (version 2.0). For this article in the current version (version 3.0), see Scratch File Format. For this article in Scratch 1.4, see Scratch File Format (1.4).

The Scratch 2.0 file format is the file format used to store exported Scratch 2.0 projects. Unlike Scratch 1.4 files, Scratch 2.0 files are ZIP archives containing project information encoded in a text-based format called JSON and project media in separate files. Projects conventionally have the extension .sb2,[1] and sprites the extension .sprite2.

Because JSON is a text-based format and many libraries exist for reading and writing JSON files, it is much easier for advanced users to make programs that read and write Scratch files than it was in Scratch 1.4. Users can also easily make modifications to a project by hand in a text editor to achieve things that cannot be done in Scratch itself; e.g., they can make custom blocks with color inputs or place reporters in inputs where they cannot normally be dropped.

JSON

Main article: JSON

JSON, short for JavaScript Object Notation, is the data format used by Scratch 2.0 to store the information and scripts in a project. An object associates names with values; these are written with the syntax {"name": value, …}. An array is a sequence of values; these are written with the syntax [value, …]. Values can be other objects; arrays; numbers; strings, which are written between quotation marks, e.g., "Arkansas"; Booleans, true or false; or null, a special value which is used to represent nothing.

Project Files

An .sb2 file is a ZIP archive containing one JSON file, project.json, which represents the stage. (On most operating systems, one can extract an .sb2 file by first renaming it so that it ends with ".zip", or one can use a program such as 7-Zip.) Sprites are considered children of the stage. Pen trails, backdrops, costumes, and sounds are stored as individual files with names beginning with a numeral followed by an extension: pen trails, backdrops, and costumes are numbered consecutively beginning with 0 and are stored as PNG and SVG files; sounds are numbered consecutively and are stored as WAVE files.

Sprite Files

.Sprite2 files are the same except the JSON file is named "sprite.json" and it represents the sprite.

Format

Following are descriptions of the types of objects in project.json and sprite.json.

Stage Objects

A Stage object is the root object of project.json. It contains the following properties:

objName
The name of the stage. This is usually "Stage" but depends on the language chosen.
variables
The project's global variables, as an array of Variable objects.
lists
The project's global lists, as an array of List objects.
scripts
The stage's scripts, as an array of script tuples.
scriptComments
The stage's comments, as an array of comment tuples.
sounds
The stage's sounds, as an array of Sound objects.
costumes
The stage's backdrops, as an array of Costume objects.
currentCostumeIndex
The backdrop number of the stage.
penLayerID
The number of the image file in the project ZIP archive containing the pen trails on the stage when the project was saved.
Note Note: This is -1 if project.json was downloaded from Scratch's servers.
penLayerMD5
The MD5 hash of the pen trails image file followed by its file extension.
tempoBPM
The tempo when the project was saved.
videoAlpha
The video transparency when the project was saved.
children
The sprites and stage monitors in the project, as an array of Sprite, StageMonitor, and List objects. Objects which appear later in the array are on top of those which appear earlier.
info
Extra information about the user and the project, as an Info object.

Sprite Objects

A Sprite object stores information about a sprite. It contains the following properties:

objName
The name of the sprite.
variables
The sprite's variables, as an array of Variable objects.
lists
The sprite's lists, as an array of List objects.
scripts
The sprite's scripts, as an array of script tuples.
scriptComments
The sprite's comments, as an array of comment tuples.
sounds
The sprite's sounds, as an array of Sound objects.
costumes
The sprite's costumes, as an array of Costume objects.
currentCostumeIndex
The costume number of the sprite.
scratchX
The x-coordinate of the sprite, relative to the center of the stage.
scratchY
The y-coordinate of the sprite, relative to the center of the stage.
scale
The size of the sprite as a number, where 1 = 100%.
direction
The direction of the sprite as a number in degrees measured clockwise from 0 = upward.
rotationStyle
The rotation style of the sprite as a string; either "normal", "leftRight", or "none"
isDraggable
true if the sprite is draggable; false otherwise.
indexInLibrary
A number indicating the ordering of the sprite in the sprite list.
visible
true if the sprite was shown when the project was saved; false if it was hidden.
spriteInfo
Extra information about the sprite. Currently, this is always an empty object.

StageMonitor Objects

A StageMonitor object stores information about a stage monitor not belonging to a list. It contains the following properties:

target
The name of the stage or sprite to which the stage monitor refers.
Note that the name of the stage matches the objName property of the Stage object, which can vary according to the project's language.
cmd
The selector of the block the monitor belongs to. Valid values are:
cmd Description param
"answer" The answer. null
"backgroundIndex" The backdrop number of the stage. null
"costumeIndex" The costume number of the stage monitor's target. null
"getVar:" A variable monitor. The variable name.
"heading" The direction of the stage monitor's target. null
"scale" The size of the stage monitor's target. null
"sceneName" The backdrop name of the stage. null
"senseVideoMotion" The video motion on the stage monitor's target. "type,thing" where type is motion or direction and thing is Stage or this sprite
"soundLevel" The loudness. null
"tempo" The tempo. null
"timeAndDate" A value of the Current () block. "year", "month", "date", "day of week", "hour", "minute", or "second", depending on which one the monitor is showing
"timer" The timer. null
"volume" The volume of the stage monitor's target. null
"xpos" The x-coordinate of the stage monitor's target. null
"ypos" The y-coordinate of the stage monitor's target. null
param
A parameter to the stage monitor command. See the table above.
color
The color of the stage monitor as a 24-bit RGB value.
label
The label text for the stage monitor.
mode
The stage monitor mode, either 1, 2, or 3.
mode Meaning
1 Normal readout
2 Large readout
3 Slider (see below for configuration)
sliderMin
The minimum value of the stage monitor's slider.
sliderMax
The maximum value of the stage monitor's slider.
isDiscrete
true if the stage monitor's slider should only allow integer values; false otherwise.
x
The x-coordinate of the stage monitor, relative to the top-left corner of the stage.
y
The y-coordinate of the stage monitor, relative to the top-left corner of the stage.
visible
true if the stage monitor is shown on the stage; false if it is hidden.

Variable Objects

A Variable object stores information about a variable. It contains the following properties:

name
The variable name.
value
The variable value.
isPersistent
true if the variable is a cloud variable; false otherwise.

List Objects

A List object stores information about a list and its stage monitor. Each list has two corresponding List objects in an SB2 file: one in its sprite's "lists" array (used to show the sprite to which sprite the list belongs) and one in the stage's "children" array (used to show the order of stage monitors and other objects on the stage). It contains the following properties:

listName
The list name.
contents
An array of the items in the list.
isPersistent
true if the list is a cloud list; false otherwise.
x
The x-coordinate (relative to the top-left corner of the stage) of the stage monitor for the list.
y
The y-coordinate (relative to the top-left corner of the stage) of the stage monitor for the list.
width
The width in pixels of the stage monitor for the list.
height
The height in pixels of the stage monitor for the list.
visible
true if the stage monitor for the list is shown on the stage.

Script Tuples

A script tuple stores a script as a JSON array. Each script is an array of length three, in the form [x, y, blocks].

x
The distance between the left edge of the script and the left edge of the scripts area.
y
The distance between the top edge of the script and the top edge of the scripts area.
blocks
The blocks in the script, as an array of block tuples.

For example, this script tuple:

[99,
    50,
    [["whenGreenFlag"],
        ["doUntil", [">", ["timer"], "10"], [["gotoSpriteOrMouse:", "_mouse_"]]],
        ["think:duration:elapsed:from:", "Scratch 2.0 is amazing!", 3]]]

produces this script:

when gf clicked
repeat until <(timer) > [10]>
  go to [mouse-pointer v]
end
think [Scratch 2.0 is amazing!] for (3) secs

and appears 99 pixels to the right and 50 down from the top left of the scripts area when the project is imported into Scratch.

Block Tuples

A block tuple stores a block as a JSON array. The first element in the array is an opcode: a string which identifies the block (see Scratch File Format (2.0)/Block Selectors for a list of the opcodes in Scratch 2.0). The remaining elements in the array store the arguments to the block.

Literal values in numeric, textual, or drop-down inputs are stored as numbers or strings. Literal values in color inputs are stored as 32-bit ARGB values. For example:

["wait:elapsed:from:", 1] ["say:", "Hello!"]

Nested reporter blocks are represented as block tuples. For example:

["wait:elapsed:from:", ["*", 3, 2]]

The contents of C blocks are arrays of block tuples. For example:

["doForever", [ ["comeToFront"] ]] ["doIf", ["mousePressed"], [ ["say:", "yes"] ]]

If () Then, Else blocks have two arrays. For example:

["doIfElse", ["mousePressed"], [ ["say:", "yes"] ], [ ["say:", "no"] ]]

Custom Blocks

Custom blocks are represented as normal scripts. The Define () block follows the format ["procDef", "spec", inputNames, defaultValues, atomic].

spec
A string that identifies the labels and inputs to the block. Plain words produce labels in the block prototype; %c produces an input slot of the type identified by the character c; and %c.menuName produces an input slot of the type identified by the character c with a menu of the type identified by menuName. See here for a full list of input types.
inputNames
An array of input names for each %-slot in spec.
defaultValues
An array of default values for each %-slot in spec.
atomic
true if the block should run without screen refresh; false otherwise.

Comment Tuples

A comment tuple stores a comment as a JSON array. Each comment is an array of length seven, in the form [x, y, width, height, isOpen, blockID, text].

x
The distance between the left edge of the comment and the left edge of the scripts area.
y
The distance between the top edge of the comment and the top edge of the scripts area.
width
The width of the comment's frame in pixels.
height
The height of the comment's frame in pixels.
isOpen
true if the comment is a full (expanded) comment; false otherwise.
blockID
The index (in the list of all blocks in the sprite or Stage to which this comment belongs) of the block to which this comment is attached, or -1 if this comment is not attached to a block.
text
The text contents of the comment.

Info Objects

An Info object stores information about a project and the studio used to create it. It contains the following properties:

scriptCount
The total number of scripts in the project.
videoOn
true if the video was turned on when the project was saved; false otherwise.
spriteCount
The total number of sprites in the project.
swfVersion
The version of the Scratch studio with which the project was saved.
flashVersion
The version of the Flash Player plugin in which the Scratch studio was running.
hasCloudData
true if the project uses cloud data; false otherwise.
userAgent
The user agent string of the browser in which the Scratch studio was running.
projectID
This project's ID on the scratch website.
savedExtensions
The extensions which have been imported into the project, as an array of Extension objects.

An Info object also contains the following properties in projects converted from Scratch 1.4 projects:

author
The username of the project's author.
scratch-version
The version of Scratch 1.4 in which the project was created.
os-version
The version of the operating system on which the project was created.
platform
The operating system on which the project was created.
history
A log of all actions performed on the project.
language
The language Scratch was using when the project was saved.
comment
The project notes.

Extension Objects

An Extension object stores information about an extension. It contains the following properties:

extensionName
The name of the extension.
extensionPort
The port on which the extension runs.
blockSpecs
An array of the extension's block specs.

Costume Objects

A Costume object stores data about a costume or backdrop. It contains the following properties:

costumeName
The name of the costume.
baseLayerID
The number of the corresponding image file in the project ZIP archive.
Note Note: This is -1 if project.json was downloaded from Scratch's servers.
baseLayerMD5
The MD5 hash of the image file followed by its file extension.
bitmapResolution
In a bitmap costume image, the number of pixels which fit along the X axis of a single screen pixel. Usually 1, or 2 when the costume includes bitmap text.
rotationCenterX
The x-coordinate of the costume's rotation center, relative to the top-left of the image.
rotationCenterY
The y-coordinate of the costume's rotation center, relative to the top-left of the image.

A Costume object with text created in the Scratch 1.4 paint editor also contains the following properties:

fontName
The name of the font used to display the text.
fontSize
The size of the font used to display the text.
text
The text as a string.
textColor
The color of the text as a 32-bit ARGB value.
textLayerID
The number of the image file containing a rendering of the text in the project ZIP archive.
Note Note: This is -1 if project.json was downloaded from Scratch's servers.
textLayerMD5
The MD5 hash of the text image file followed by its file extension.
textRect
An array of the x- and y-coordinates of the rectangle containing the text, relative to the top-left of the image, followed by the width and height of the rectangle containing the text.

Sound Objects

A Sound object stores extra metadata for a sound in either a sprite or the stage. It contains the following properties:

soundName
The name of the sound.
soundID
The number of the corresponding sound file in the project ZIP archive.
Note Note: This is -1 if project.json was downloaded from Scratch's servers.
md5
The MD5 hash of the sound file followed by its file extension.
sampleCount
The number of samples in the sound.
rate
The sampling rate of the sound in Hertz.
format
A string describing the sound format. Usually the empty string, "".

Example Projects

Some example project.json files, exported with the Scratch 2.0 Offline Editor v461 on Windows 10.

An Empty Project

The following is for a blank stage with no sprites, scripts, or sounds and a single backdrop:

{
	"objName": "Stage",
	"costumes": [{
			"costumeName": "backdrop1",
			"baseLayerID": 1,
			"baseLayerMD5": "739b5e2a2435f6e1ec2993791b423146.png",
			"bitmapResolution": 1,
			"rotationCenterX": 240,
			"rotationCenterY": 180
		}],
	"currentCostumeIndex": 0,
	"penLayerMD5": "5c81a336fab8be57adc039a8a2b33ca9.png",
	"penLayerID": 0,
	"tempoBPM": 60,
	"videoAlpha": 0.5,
	"children": [],
	"info": {
		"userAgent": "Scratch 2.0 Offline Editor",
		"videoOn": false,
		"scriptCount": 0,
		"flashVersion": "WIN 32,0,0,182",
		"spriteCount": 0,
		"swfVersion": "v461"
	}
}

The Default Project

The following is for the project which appeared when "Create" was selected on the Scratch 2.0 website or when the offline editor was opened.

{
	"objName": "Stage",
	"sounds": [{
			"soundName": "pop",
			"soundID": 1,
			"md5": "83a9787d4cb6f3b7632b4ddfebf74367.wav",
			"sampleCount": 258,
			"rate": 11025,
			"format": ""
		}],
	"costumes": [{
			"costumeName": "backdrop1",
			"baseLayerID": 3,
			"baseLayerMD5": "739b5e2a2435f6e1ec2993791b423146.png",
			"bitmapResolution": 1,
			"rotationCenterX": 240,
			"rotationCenterY": 180
		}],
	"currentCostumeIndex": 0,
	"penLayerMD5": "5c81a336fab8be57adc039a8a2b33ca9.png",
	"penLayerID": 0,
	"tempoBPM": 60,
	"videoAlpha": 0.5,
	"children": [{
			"objName": "Sprite1",
			"sounds": [{
					"soundName": "meow",
					"soundID": 0,
					"md5": "83c36d806dc92327b9e7049a565c6bff.wav",
					"sampleCount": 18688,
					"rate": 22050,
					"format": ""
				}],
			"costumes": [{
					"costumeName": "costume1",
					"baseLayerID": 1,
					"baseLayerMD5": "f9a1c175dbe2e5dee472858dd30d16bb.svg",
					"bitmapResolution": 1,
					"rotationCenterX": 47,
					"rotationCenterY": 55
				},
				{
					"costumeName": "costume2",
					"baseLayerID": 2,
					"baseLayerMD5": "6e8bd9ae68fdb02b7e1e3df656a75635.svg",
					"bitmapResolution": 1,
					"rotationCenterX": 47,
					"rotationCenterY": 55
				}],
			"currentCostumeIndex": 0,
			"scratchX": 0,
			"scratchY": 0,
			"scale": 1,
			"direction": 90,
			"rotationStyle": "normal",
			"isDraggable": false,
			"indexInLibrary": 1,
			"visible": true,
			"spriteInfo": {
			}
		}],
	"info": {
		"userAgent": "Scratch 2.0 Offline Editor",
		"videoOn": false,
		"scriptCount": 0,
		"flashVersion": "WIN 32,0,0,182",
		"spriteCount": 1,
		"swfVersion": "v461"
	}
}

See Also

External Links

References

  1. Lightnin. (8/4/2012). "It'll be: .sb2" ar-post:1199472
Cookies help us deliver our services. By using our services, you agree to our use of cookies.