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A sprite sheet is an image file which contains all the frames of a sprite from a video game. They are very useful for re-making video games or creating sprite animations.
Ripping a sprite is simple, but may be time-consuming. First, make or obtain a sprite sheet (a good resource for this is the website spriters-resource.com).
Separating the Costumes
On Browser
If the sprite sheet has a fixed width and height for each sprite, it is possible to use an online sprite sheet cutter (such as this) to automate it. Follow the instructions for the cutter, and download the images and upload them to Scratch.
On Windows
Open up the sprite sheet in a photo-editing program such as Paint. Open another Paint window. Using the select tool, select one costume. Right-click, then copy. On the other Paint, paste then save the costume. Repeat these steps for every other costume (that is going to be used).
On a Mac
On a Mac, open the image in Preview. Then select the costume's region, and press the key combinations ⌘ Cmd+C, ⌘ Cmd+N, ⌘ Cmd+S in that order. A popup will ask what name to save the costume as. Repeat this for each costume.
In the Scratch Editor
It is also possible to use Scratch's built in Paint Editor to separate each costume. In the costume tab, click the upload button to upload the sprite sheet. Next, use the Select tool to select a costume. Once selected, click the Copy button, and the Delete button immediately after. Then, create a new blank costume, paste it there, and drag it to the center. Repeat this for each costume until there are none left in the sprite sheet costume.
Opening the Costumes in Scratch
Open up Scratch. Click on the "Choose New Sprite" button and click on the first ripped costume. Then open up the remaining costumes as costumes for the first one. On every costume, delete the colored background and center the sprite. This is a sample sprite sheet.