Reset Timer | |
reset timer | |
Category | Sensing |
Type | Stack |
The Reset Timer block is a Sensing block and a Stack block. The block sets the timer's value back to 0.0. When this block is present, the project typically utilizes the Timer output block; usually the timer must be reset at the beginning of a project for the Timer block to hold the right value.
There are no blocks that set the timer to a chosen value. The timer can only be specifically set to 0, using this block.
Example Uses
- When a project is started, resetting the timer along with it for the right timer value
when gf clicked reset timer
Note: | The timer is always reset when a project is started, regardless of any timer reset scripts |
- Resetting the timer for timing each level of a game
when I receive [next v] switch backdrop to (level 2 v) reset timer
- Timing progress on various things, and resetting it when necessary
when I receive [final level v] switch backdrop to (end v) reset timer forever if <(timer) > [180]> then say [Game over!] for (1) secs stop [all v]
- Using action after stop