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A platforming base or a platformer engine is a project that is designed so users can easily create their own platformer games by remixing it or backpacking using the scripts. It usually consists of items like: sprites with the required scripts to perform movement, velocity, gravity, jumping, a level setup, and possibly more. Some platformer bases include a built-in level editor.


To use a base, simply remix the project. Most bases are easy to edit, so one can customize the characters, levels, and physics. As with all remixes, one is expected to give credit to the person whose base was used.


Here is a sample script for platforming.

First, make these two variables:


Then, insert this script. This can be edited to fit the project being worked on.

when green flag clicked
if <key [left arrow v] pressed> then
change [VelocityX v] by (-1)
if <key [right arrow v] pressed> then
change [VelocityX v] by (1)
if <touching color [#006B54]> then
change y by ((VelocityY)*(-1))
set [VelocityY v] to [0]
if <key [up arrow v] pressed> then
change [VelocityY v] by (12)
set [VelocityX v] to ((VelocityX) * (0.9))
change x by (VelocityX)
if <touching color [#006B54]> then
change x by ((VelocityX)*(-1))
change y by (VelocityY)
change [VelocityY v] by (-1)

Other Reasons to Make One

Some platforming bases are used for the purpose of experimenting with new physics, scripts, gameplay mechanics, or sensing.


Below are some examples of platform bases:

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