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Scratch imposes limits on both the maximum and minimum size of a sprite depending on the dimensions of its costume and the stage. This tutorial explains how to override the costume size limit.

Note Warning: There is a reason Scratch imposes these limits. Making sprites too large may use a lot of memory, causing Scratch to lag or crash. Approach the methods shown below with caution, and ensure you know what you're doing.

Tutorial

To make a sprite larger than it is normally possible, create a costume with a width and height of 0. This can be done by setting eraser size to a large number, such as 100, and drawing a large "dot". Then use these scripts:

when green flag clicked
set [costume v] to (costume [number v])//this variable remembers the previous costume
switch costume to (blank v)//this is the 0x0 costume which allows a large size
set size to (. . .::grey)%//insert a large value
switch costume to (costume)//the previous size remains when switching to the larger costume

Another way is to use a custom block:

define set large size (large size)
set [costume v] to (costume [number v])//this remembers the costume number
switch costume to (blank v)//the 0x0 costume
set size to (large size)%
switch costume to (costume)

This allows sizes up to infinity. It can be very useful for scrollers.

Note Note: To make a sprite smaller than normally possible, simply do the reverse. Create a large sprite (use the rectangle tool to make a rectangle as big as the stage or larger), then switch to the smaller one after changing the size.

See Also

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