Trails on sprites create a type of fireworks effect. Trails have the characteristics of following the main sprite's path and fading out. There are two main ways to create this, using the Create Clone of () and Pen Down block.
Clone Method
The clone method is a more straightforward way to create this type of effect. It utilizes the ghost effect.
when green flag clicked forever create clone of (myself v) end when I start as a clone repeat (5)//Replace this with an estimate of how long you want your trail change [ghost v] effect by (20)//100 divided by the number of times repeated equals the ghost effect number. This makes the clone fade out. end delete this clone
Pen Method
This method works by slowly "blotting out" pen marks by stamping a translucent sprite the size of the background continuously. Place the script below in a sprite the size of the stage and the desired background color.
Note: | This method tends to cause less lag but also causes streaks to appear. |
when green flag clicked go [backwards v] (1) layers set size to (150) go to x: (0) y: (0) set [ghost v] effect to (20) forever stamp end
Place this script in the sprite you want to leave a trail on:
when green flag clicked forever stamp end