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This tutorial explains how to make an object move in a scroller.
How it Works
The xpos variable determines how far the sprite should be offset from its original position if it were scrolling normally. This script makes it forever slide back and forth. This is similar to a Mario style platformer. Below is the script that is needed:
Note: | The values below are just used as an example. Adjust the values as necessary to best fit one's project. |
when green flag clicked forever ... go to x: ((scrollX) + (xpos)) y: ((scrollY) + (ypos)) ... end
Note: | The xpos and ypos variables replace the x position and y position blocks in a normal scroller. |
If a large costume is selected, it can be made to hide when it's touching the edge by adding this to the forever loop:
... if <<([abs v] of ((scrollX) + (xpos))) > (240)> or <([abs v] of ((scrollY) + (ypos))) > (180)>> then hide ... else show ... end ...
The following script will change the 'x pos' relative to the entire scrolling.
when green flag clicked forever repeat (100) change [xpos v] by (2.5) end repeat (100) change [xpos v] by (-2.5) end end