"Go to" redirects here. For the block that makes a sprite go to a specific coordinate, see Go to X: () Y: () (block).
This article is about the Motion Block. For the Looks Block, see Go to () Layer (block).
Go to ()
go to ( v)
Category Motion
Type Stack

The go to () block is a Motion block and a stack block. The block sets its sprite's X and Y position to the specified position, which can be that of another sprite, the mouse pointer, or random coordinates.

Example Uses

Unlike the go to x: () y: () block, which moves a sprite to the specified coordinates, the go to () block moves a sprite to a specified location.

Some common uses for the go to () block:

    go to (mouse-pointer v)
  • A piece of clothing that must stay with the sprite that wears it
    go to (person v)
  • Preventing a sprite from moving
    go to (Sprite1 v)
  • Controlling a pencil with the mouse
    if <mouse down?> then
        go to (mouse-pointer v)
        pen down
        pen up
  • Changing the position of objects on a hidden treasure game
when green flag clicked
go to (random position v)


If the block is used in a forever loop to make a sprite go to a moving sprite, the former will appear to lag behind the latter. This can be fixed by instead using the following script:

when green flag clicked // in moving sprite
    broadcast (message1 v) and wait
when I receive [message1 v] // in other sprite
go to (moving sprite v)


Main article: List of Block Workarounds

With the sprite going to the mouse-pointer:

go to x: (mouse x) y: (mouse y)

With the sprite going to another sprite:

go to x: ([x position v] of (wanted sprite v)) y: ([y position v] of (wanted sprite v))

With the sprite going to a random position:

go to x: (pick random (-240) to (240)) y: (pick random (-180) to (180))

See Also