(Redirected from Forever If ())
This article or section documents something not included in the current version of Scratch (3.0). It is only useful from a historical perspective. |
Forever If () | |
forever if <> { } @loopArrow:: control cap | |
Category | Control |
Type | C |
Introduced in | 11Dec06 (1.0 beta) |
Removed in | v230 (2.0 beta) |
The Forever If () block was a Control block and a C block. The block would continuously check its Boolean condition. If the condition is true, the code held inside the block would run, and then the script continues, but if the condition is false, nothing would happen until it becomes true again. The block continuously runs in a loop; in fact, this block worked just like the If () block placed into the Forever block. This block was removed in a beta version of 2.0 because it confused many new Scratchers.[1]
Workaround
- Main article: List of Block Workarounds
This block can be simulated with the following code:
forever if <. . .:: grey> then . . . end end
or
forever wait until <. . .:: grey> . . . end
or
forever repeat until <not <. . .:: grey>> . . . end end
When a project from Scratch 1.x is loaded into v230 of Scratch 2.0 or later, this block is automatically replaced with the first workaround.
Removal
Due to the block's simplicity to recreate, that it has less functionality than the replication (you cannot stack multiple If () blocks inside the Forever If () block), and that new Scratchers sometimes confuse it with the Repeat Until () block, there had been many campaigns to remove the block.[2][3] Eventually in 2.0, the block was removed.
Despite the simple workaround, multiple users have suggested the block be brought back,[4][5] because it seems more natural to use for those newer to programming.[6] However, this has been officially rejected by the Scratch Team.[7]
Using the workaround gives an advantage too — you can place multiple If () statements (and If () Then, Else statements, and even other blocks) in the Forever loop. An example:
forever if <key (1 v) pressed?> then set [Page v] to (1) end if <key (2 v) pressed?> then set [Page v] to (2) end if <key (space v) pressed?> then broadcast (Render v) end end
Example Uses
Some common uses of the block were:
- Swift script construction
when gf clicked:: control forever if <loud?:: sensing> { say [Shh... do not wake anyone up.] } @loopArrow:: control cap
- Simple cases where there only needed to be one If () block in a Forever block, so the Forever If () was used instead
forever if <(x position) > [10]> { hide } @loopArrow:: control cap
See Also
References
- ↑ Paddle2See. (May 9 2020). "Actually, it wasn't removed because it had an easy workaround. It was removed because many beginning Scratchers found it overly confusing." post:4034761
- ↑ ar-topic:25927
- ↑ http://web.archive.org/web/20121202170930/http://suggest.scratch.mit.edu/forums/60449-suggestions/suggestions/1395003-delete-forever-if
- ↑ topic:9989
- ↑ topic:20438
- ↑ topic:30138
- ↑ post:4034761