Distance to () | |
distance to ( v) | |
Category | Sensing |
Type | Reporter |
The Distance to () block is a Sensing block and a Reporter block. The block reports the Euclidean distance, in pixels, between it and the mouse-pointer or a specified sprite's costume center, even if the specified sprite is hidden.
If there is nothing in the drop-down insert of the block, or if a sprite that was deleted is still in the drop-down insert, it reports the distance as 10,000. In Scratch 2.0 for v432 and earlier, it reports 0 instead.
This block is case-sensitive.
Example Uses
As this block can give distances between objects, it is very useful in projects that require a great deal of careful sensing and movement.
Some common uses for the Distance to () block:
- Estimating when collisions will occur
if <(distance to (snowball v)) < (40)> then say [Watch out!] wait until <touching (snowball v)?> say [] // stop saying the message stop [all v]
- Helping determine how long it should take a sprite to move somewhere, judging from the distance
set [movements v] to ([ceiling v] of ((distance to (meteor v)) / (10))) // "movements" being the amount of 10 pixel motions to reach the meteor
- Determining how far a rocket should fire
set [real distance v] to (join ((distance to (asteroid v)) * (10000)) [ kilometers]) // for relating pixel distance to real life
- Detecting distances from an invisible sprite and displaying the score as a game
change [score v] by ((1800) - ((10) * (distance to (bullseye v))))
- Making a variable change when you move the sprite around from another sprite
forever set [safety v] to ((100) - ((distance to (house v)) / (3))
Workaround
- Main article: List of Block Workarounds
This block can be replicated with the following code:
([sqrt v] of ((((x position) - ([x position v] of (Wanted Sprite v))) * ((x position) - ([x position v] of (Wanted Sprite v)))) + (((y position) - ([y position v] of (Wanted Sprite v))) *((y position) - ([y position v] of (Wanted Sprite v))))))
Related Suggestion
Some Scratchers want a block that gives the distance to any location, not just a sprite.[1] It would be like this:
(distance to x: () y: ():: sensing)
However, it can be replicated with a similar workaround:
([sqrt v] of ((((x position) - (wanted x)) * ((x position) - (wanted x))) + (((y position) - (wanted y)) * ((y position) - (wanted y)))))
Alternatively, a sprite can be moved to the wanted location:
//Inside sprite1: define distance to x: (x) y: (y) set [send x v] to (x)//These are needed because custom blocks are sprite local, so the x and y blocks cannot go to another sprite without breaking. set [send y v] to (y) broadcast (move v) and wait set [result v] to (distance to (Move sprite v)) //Inside Move sprite: when I receive [move v] switch costume to (0x0 px v) change size by ((size)+(((x)+(2))*((x)+(2))) switch costume to (500x500 px v) go to x: (send x) y: (send y) switch costume to (0x0 px v)