Block
|
Default Values
|
move () steps
|
10
|
turn cw () degrees and turn ccw () degrees
|
15
|
go to ( v)
|
random position
|
go to x: () y: ()
|
x position, y position
|
glide () secs to ( v)
|
1, random position
|
glide () secs to x: () y: ()
|
1, x position, y position
|
point in direction ( )
|
90
|
point towards ( v)
|
mouse-pointer
|
change x by () and change y by ()
|
10
|
set x to ()
|
x position
|
set y to ()
|
y position
|
set rotation style [ v]
|
left-right
|
say [] for () seconds
|
"Hello!", 2
|
say []
|
"Hello!"
|
think [] for () seconds
|
"Hmm...", 2
|
think []
|
"Hmm..."
|
switch costume to ( v)
|
The last costume in order
|
switch backdrop to ( v) and switch backdrop to ( v) and wait
|
The last backdrop in order
|
change size by ()
|
10
|
set size to ()%
|
100
|
change [ v] effect by ()
|
color, 25
|
set [ v] effect to ()
|
color, 0
|
go to [ v] layer
|
front
|
go [ v] () layers
|
forward, 1
|
costume [ v] and backdrop [ v]
|
number
|
play sound ( v) until done and start sound ( v)
|
The last sound in the Sound List
|
change [ v] effect by ():: sound
|
pitch, 10
|
set [ v] effect to ():: sound
|
pitch, 100
|
change volume by ()
|
-10
|
set volume to () %
|
100
|
when [ v] key pressed
|
space
|
when backdrop switches to [ v]
|
The first backdrop in order
|
when [ v] > ()
|
Loudness, 10
|
when I receive [ v] , broadcast ( v) , and broadcast ( v) and wait
|
The first message alphabetically
|
wait () seconds
|
1
|
repeat ()
|
10
|
stop [ v]
|
all
|
create clone of ( v) in a sprite
|
myself
|
create clone of ( v) in the Stage
|
The first sprite in the sprite pane
|
<touching ( v)?>
|
mouse-pointer
|
<touching color [#ff0000]?> and <color [#ff0000] is touching [#ff0000]?>
|
A random color, refreshed when a user switches to the Stage in the Sprite Pane
|
(distance to ( v))
|
mouse-pointer
|
ask [] and wait
|
"What's your name?"
|
<key ( v) pressed?>
|
space
|
set drag mode [ v]
|
draggable
|
([ v] of ( v))
|
backdrop #, Stage
|
current [ v]
|
year
|
(() + ()) , (() - ()) , (() * ()) , (() / ()) , and (() mod ())
|
"", ""
|
(pick random () to ())
|
1, 10
|
<[] < []> , <[] = []> , and <[] > []>
|
"", 50
|
(join [] [])
|
"apple ", "banana"
|
(letter () of [])
|
1, "apple"
|
(length of ())
|
"apple"
|
() contains ()?
|
"apple", "a"
|
(round ())
|
""
|
([ v] of ()::operators)
|
abs, ""
|
set [ v] to []
|
The first variable alphabetically, 0
|
change [ v] by ()
|
The first variable alphabetically, 1
|
show variable [ v] and hide variable [ v]
|
The first variable alphabetically
|
add [] to [ v] and item # of () in [ v]
|
"thing", the first list alphabetically
|
delete () of [ v] and (item () of [ v])
|
1, the first list alphabetically
|
delete all of [ v] , length of [ v] , show list [ v] , and hide list [ v]
|
The first list alphabetically
|
insert [] at () of [ v]
|
"thing", 1, the first list alphabetically
|
replace item () of [ v] with []
|
1, the first list alphabetically, "thing"
|
<[ v] contains []?>
|
The first list alphabetically, "thing"
|
play drum ( v) for () beats
|
(1) Snare Drum, 0.25
|
rest for () beats
|
0.25
|
play note ( v) for () beats
|
60, 0.25
|
set instrument to ( v)
|
(1) Piano
|
set tempo to ()
|
60
|
change tempo by ()
|
20
|
set pen color to [#ff0000]
|
A random color
|
change pen ( v) by ()
|
color, 10
|
set pen ( v) to ()
|
color, 50
|
change pen size by ()
|
1
|
set pen size to ()
|
1
|
when video motion > ()
|
10
|
video ( v) on ( v)
|
motion, sprite
|
turn video ( v)
|
on
|
set video transparency to ()
|
50
|
speak ()
|
hello
|
set voice to ( v)
|
alto
|
set language to ( v)
|
English
|
translate () to ( v)
|
hello, a random language
|
when ( v) key pressed:: makeymakey
|
space
|
when ( v) pressed in order
|
left up right
|
when ( v) button pressed
|
A
|
( v) button pressed?
|
A
|
when ( v):: microbit
|
moved
|
display ( v):: microbit
|
a heart pattern
|
display text ():: microbit
|
Hello!
|
when tilted ( v):: microbit
|
any
|
when tilted ( v)?:: microbit
|
any
|
tilt angle ( v):: microbit
|
front
|
when pin ( v) connected
|
0
|
motor ( v) turn this way for () seconds
|
A, 1
|
motor ( v) turn that way for () seconds
|
A, 1
|
motor ( v) set power ()%
|
A, 100
|
motor ( v) position:: ev3
|
A
|
when button ( v) pressed
|
1
|
when distance \< ()
|
5
|
when brightness \< ()
|
50
|
button ( v) pressed?
|
1
|
turn motor ( v) for () seconds
|
A, 1
|
turn motor ( v) for () rotations
|
A, 1
|
turn motor ( v) on
|
A
|
turn motor ( v) off
|
A
|
set motor () speed to ()%
|
ABCD
|
set motor ( v) direction ( v)
|
A, this way
|
motor ( v) position:: boost
|
A
|
when ( v) brick seen
|
any color
|
seeing ( v) brick?
|
any color
|
when tilted ( v):: boost
|
any
|
tilt angle ( v):: boost
|
up
|
set light color to ():: boost
|
50
|
turn ( v) on for () seconds
|
motor, 1
|
turn ( v) on
|
motor
|
turn ( v) off
|
motor
|
set ( v) power to ()
|
motor, 100
|
set ( v) direction to ( v)
|
motor, this way
|
set light color to ():: wedo
|
50
|
when distance ( v) ():: wedo
|
<, 50
|
when tilted ( v):: wedo
|
any
|
tilted ( v)?:: wedo
|
any
|
tilt angle ( v):: wedo
|
up
|
when ( v):: gdxfor
|
shaken
|
when force sensor ( v)
|
pushed
|
<tilted ( v)?:: gdxfor>
|
any
|
(tilt angle ( v):: gdxfor)
|
front
|
(spin speed ( v))
|
z
|
(acceleration ( v))
|
x
|
Empty Boolean inputs
|
false
|