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The costume center's appearance in the Paint Editor.

A sprite's costume center, also called the rotation center, is considered the center of the sprite for technical purposes. Each costume has its own center. By default, it is the center of the rectangle that bounds the sprite.


The costume center is the point around which a sprite's current costume is centered. The X position and Y position blocks correspond to the location of the costume center.

When changing a sprite's direction and size, the center of rotation and scaling is the costume center.


In the Paint Editor, the costume center is represented by a crosshair in the center of the paint editor's canvas. If the costume's contents in the paint editor are being dragged, the crosshair will appear layered above the dragged contents, allowing the costume's center to be more easily changed.

Set Costume Center

Archive.png This article or section documents something not included in the current version of Scratch (3.0). It is only useful from a historical perspective.
Main article: Paint Editor (2.0)#Setting the Costume Center
The button for centering the costume in Scratch 2.0.

In Scratch 2.0, there was a button in the Paint Editor which was used to move the costume center to any location without having to drag all the contents of the costume.

See Also

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